Tuesday, 4 February 2014

Using the Connections element with HsQML

I was asked recently if the Connections element could be used to declaratively connect QML actions to signals defined in Haskell code. I wasn't completely sure if it would work off-hand so I wrote the following example program with HsQML 0.2.x to find out (Hint: the answer is yes).

To begin with, we need a Haskell program which will load a QML document and fire off some signals. The following program forks off a thread which blocks for the user to enter a new line in the terminal window and fires a signal every time they do. The context object has two members, the signal we're experimenting with and a property called 'self' whose function will become apparent shortly.

{-# LANGUAGE DeriveDataTypeable, TypeFamilies #-}
import Graphics.QML
import Data.Typeable
import Data.Tagged
import Control.Concurrent
import Control.Monad

main :: IO ()
main = do
    ctx <- newObject MainObject
    tid <- forkIO $ forever $ do
        putStrLn "Press ENTER to run animation"
        void $ getLine
        fireSignal (Tagged ctx ::
            Tagged TheSignal (ObjRef MainObject))
    runEngineLoop defaultEngineConfig {
        contextObject = Just $ anyObjRef ctx}
    killThread tid

data TheSignal deriving Typeable
instance SignalKey TheSignal where
    type SignalParams TheSignal = IO ()

data MainObject = MainObject deriving Typeable
instance Object MainObject where
    classDef = defClass [
        defPropertyRO "self" ((\x -> return x) ::
            ObjRef MainObject -> IO (ObjRef MainObject)),
        defSignal (Tagged "theSignal" ::
            Tagged TheSignal String)]

The QML document to accompany the above program follows below. It should be placed in a file called 'main.qml' in order to be loaded by the defaultEngineConfig. You could set the initialURL field to something else if you wanted, but I'm trying to keep the code short.

import Qt 4.7
Rectangle {
    id: root
    width: 500; height: 500
    color: "red"
    Rectangle {
        id: square
        x: 150; y: 150; width: 200; height: 200
        color: "yellow"
        Rectangle {
            width: 50; height: 50; color: "black"
        }
        transform: Rotation {
            id: rotateSquare
            origin.x: 100; origin.y: 100; angle: 0
        }
        NumberAnimation {
            id: rotateAnim
            target: rotateSquare; property: "angle"
            from: 0; to: 360; duration: 1500
        }
        Connections {
            target: self
            onTheSignal: rotateAnim.start()
        }
    }
}

The code for the Connections element is highlighted in bold. Of its two attributes, the first, called 'target', specifies the object with signals that we want to bind handlers to. In this example the signal is a member of the global object and this complicates matters because it's not straightforward to write an expression which yields the global object. Hence, I placed the 'self' property on the global object to provide a convenient way of the getting a reference to it.

There are ways to get the global object, but they're not particularly pretty and I don't fully trust that kind of thing inside Qt's script environment anyway.

The second attribute specifies the signal binding. Specifically, the attribute name identifies the signal and is derived by pre-pending the string 'on' to the actual signal name. Hence, in this case, binding to 'theSignal' is specified using the attribute 'onTheSignal'. The value of the attribute is the JavaScript code to be executed when the signal fires. In our example it causes a simple little animation to occur.

Up to now, the only example I provided of using signals was the hsqml-morris demo application. It's not a great example of idiomatic QML because it uses a big chunk of JavaScript to work around some of the present limitations of HsQML's marshalling facilities (e.g. no lists/arrays). It makes no great attempt to be a "pure" QML application, so it just calls the signal's connect() method to attach it via JavaScript.

You could use the same approach with this test program by replacing the Connections element with the following code snippet:

        Component.onCompleted: {
            self.theSignal.connect(rotateAnim.start);
        }

The 'self' property is superfluous here because we can access the signal member on the global object directly. However, it's a slightly unfair comparison because the JavaScript code only covers connecting to the signal, whereas the Connections element also handles disconnections. When you're dynamically creating and destroying Components using things like the Repeater element, this is important to prevent overloading your signals with handlers that are never cleaned up.

The Connections element also allows the target attribute to be specified with a property or dynamic expression. If the value of the target expression changes at runtime then all the signal handlers will be disconnected and reconnected to the new object.

Addendum: Writing this example has made me think that HsQML relies too heavily on top-level data and instance declarations. I'd like to rectify that in the future by making QML classes first-class values on the Haskell side.

Sunday, 2 February 2014

HsQML 0.2.0.3 released

Yesterday, I made new a minor release of HsQML in order to address two issues with using it interactively via GHCi. As usual, it's available for download from Hackage. One little mistake did slip in however, in that I forget to change the darcs repository listed in the package cabal file to the Qt 4 branch. The main trunk is now being used for porting to Qt 5.

An explanation of the GHCi problems follows:

GHCi has traditionally had a number of limitations owing to the built-in linker it uses to load static object files dynamically. The linker is capable enough to load the output of GHC and any simple FFI C code that might be included in a library, but it can't cope with some of the relocations emitted by a C++ compiler. Originally, it wasn't even capable of reading the same archive libraries used by the GHC compiler for linking, and required that Cabal produce special compounded object files for it to use.

The C++ limitation was an issue for HsQML because Qt is a C++ library and hence HsQML needs to include some C++ code as part of its binding layer. I made use of the fact that GHCi depended on special object files in order to incorporate a workaround especially for GHCi. HsQML's build script modifies the build process by removing the objects containing C++ code from being compounded into the special object file, and places them into a separate shared library which is then referenced by the package's extra-ghci-libraries field. GHCi will hence load the shared library and the compiled C++ code within using the system linker, thereby avoiding the problems with its own.

However, it came to my attention recently* than this strategy had run into trouble as GHCi can now load regular archive libraries directly, supplanting the need for special object files. I discovered that the Fedora Linux had modified their distribution of GHC to disable generating the GHCi objects by default. Furthermore, that this behaviour would become the new standard default with Cabal 1.18. This broke HsQML with GHCi because because the aforementioned workaround didn't apply to the regular archive libraries and so GHCi's linker couldn't handle the C++ object files contained within.

I didn't want to simply apply the same workaround to the archive libraries as to the GHCi ones because that would introduce dealing with an additional magic shared library to users who simply wanted to compile their applications. The modification I've applied for this release was therefore to add code to Setup.hs to force (re-)enable generating the special GHCi object files under certain circumstances.

The impact of this issue is likely to decrease over time as GHC now also supports producing shared libraries from Haskell code in addition to static ones. This means that, going forward, the entirety of HsQML can be built as a shared library and GHCi can load it using the system linked without difficulty. My understanding is that this behaviour will become the default with GHC 7.8 for platforms other than Windows.

Hence, the rule is that generating GHCi object files is only force enabled if shared libraries are not enabled. The forcing behaviour can be disabled by passing -f-ForceGHCiLib to cabal-install.

The other issue I found that's fixed with this release is that GHCi had problems finding the workaround shared library on Windows. Unlike other platforms, the extra-ghci-libraries field needed to include the "lib" prefix to the referenced library name in order for Windows GHCi to find it without the library being on the PATH. With that fixed, HsQML should now work with GHCi out of the box on all platforms.

Now, back to working on the Qt 5 port!

release-0.2.0.3 - 2014.02.01

  * Added mechanism to force enable GHCi workaround library. 
  * Fixed reference name of extra GHCi library on Windows.

* Thanks to rnons.